It's a sort of interactive piece that shows a really classic and everyday life working space with all your tool that surround you while you're working, or concentrated on something. These objects are seemingly insignificant, taking from one place to the other, or left on the table for weeks without paying attention to them. We ignore of forget them, using things only when needed, and making sure they don't interfere or inhabit our space.
But we are questioning what would happen if they were not so stable? What if they could swivel and bounce, or even fly. And what if they can all do this at the same time?
We let the opportunity to people to interact with these inanimate objects that turns into life when a key, related to each of them, is pressed down. They will get to life as long as the key is activated, and will interweave without interfering with each other.
We made a list of objects that were surrounding us, objects that were all around us on a daily bases, and that we use primarily for their own function. We placed them randomly at first to recreate a realistic desk, and mark them down after all to make sure we knew where each of them needed to stand for the filming.
Each elements were filmed or animated using stop-motion on seperated sequence. By using plain colours as a background we were able to key each objects, giving us the opportunity to have them on transparent background. The shoot as been done in Montreal at Simon Duhamel studio.
After we cleaned up each images from their background, we numerically disposed them back on the empty table using After Effect. Jérémi Dallaire was the flash engeneer and made the link between the objects and each A to Z keys. There is no link what so ever between the keys that control the objects. The idea is to experiment with the actuall scene without knowing which object the key will activate.
The sound design was made by Nicolas Burrows and . Due to the distance between Leeds (Nicolas) and Montreal, we could not record the exact same objects as on what's on the table. Also, since most of them don't make any sense in the way they are animated (the melting earaser for example), it left place for a playground of experimentation.